THE RULEBOOK / F9A
Know the rules.
Play the game.
From your first take-off to the final whistle. Explore the equipment, field and match rules for F9A drone soccer.
This is a reading guide to the supplied FAI / CIAM rulebook, not a replacement for it. The original wording and diagrams remain available in the PDF. The sections below summarise the F9A chapter; later F9U racing annexes are outside this guide.
F9A.1 · PAGES 28–30
Drone ball & equipment
Each drone ball must have a motor-stopping fail-safe and a spherical, non-metal protective frame. All components must remain inside the frame. The frame may have a flat bottom up to 2 cm high; each individual opening must be no larger than 150 cm².
| Specification | F9A-A | F9A-B |
|---|---|---|
| Frame diameter | 40 cm +2 cm; fits within 42 cm | 20 cm +2 cm; fits within 22 cm |
| Maximum flying weight, including battery | 1.2 kg | 300 g |
| Battery | Up to 6S | Up to 4S |
| Maximum propeller diameter | 6 inches (15.2 cm) | 3 inches (7.6 cm) |
| Main LED strip | At least 40 LEDs | At least 16 LEDs |
- Up to four electric motors; metal propellers are prohibited. Fully charged cells must not exceed 4.25 V each.
- 2.4 GHz spread-spectrum radio control is permitted. The event director may restrict RC use outside the playing field.
- Pre-programmed manoeuvres and automatic positioning or path correction are prohibited. Player-activated crash recovery and levelling systems are permitted.
- Teams use red or blue LEDs, visible from every angle. Each ball also needs a rear identification unit with at least six LEDs. The striker’s rear colour is blue for the red team and red for the blue team; other identification colours must be distinguishable.
- The organiser may require a hanging ribbon or flag to identify the striker and may inspect equipment at any time.
F9A.2 · PAGES 30–32
Playing field
Matches may be indoors or outdoors. A protective cage surrounds the rectangular flying zone; nobody may be inside it during a set. Active pilots stand in marked areas outside the cage at the short ends.
| Subclass | Length × width | Cage height |
|---|---|---|
| F9A-A | 14 × 7 m | 5 m |
| F9A-B | 6 × 3 m | 3 m |
Alternative field sizes must keep a 2:1 length-to-width ratio. Mark the centre line, centre point and identical start areas at the baselines. Start-area widths are about 1.5 m for F9A-A and no more than 1 m for F9A-B; lengths depend on ball size and player numbers.
Use a sufficiently flat, unobstructed surface. Avoid excessively hard surfaces and soft coverings that let balls sink more than about 1 cm or bounce excessively. Pad hard cage parts. Fields and cages must have identical dimensions when several are used at one tournament.
Read the source →F9A.3 · PAGES 32–33
Goal rings
Use two identical, stable, circular goal rings facing the centre and parallel to one another. Secure them to the cage ceiling to prevent swinging or falling. The bottom of the inner opening is 2 m above the ground.
| Measurement | F9A-A | F9A-B |
|---|---|---|
| Outer / inner diameter | 100 / 60 cm | 70 / 40 cm |
| Maximum thickness | 20 cm | 10 cm |
| Distance inside baseline | 1.5 m | 1 m |
Rings must resist deformation while remaining flexible enough to protect the balls. Use one red and one blue ring. Electronic scoring sensors are optional, must not obstruct passage and must be explained to teams before play. Goal rings must be identical across fields in the same subclass.
Read the source →F9A.4 · PAGES 33
Players & team lists
Each team starts with the same number of active players: between three and five, as announced by the organiser. Each pilot controls one ball. One is the designated striker, the only player allowed to score; the others can guide the striker or defend.
A team can register the announced active-player count plus two reserves. Submit the fixed player list as required by the organiser, no later than 30 minutes before the first match. Coaches, helpers and supporters are not counted as team members.
Substitutions are allowed only between sets and only from the registered list. Appoint an active player as captain and referee spokesperson for each match. Strikers and captains may change between sets and matches.
Read the source →F9A.5 · PAGES 33
Spare balls & batteries
Each active player may prepare up to two drone balls for a match. A spare ball must not carry a battery when it is not being used for flight. Balls and batteries may be changed only during the break between sets.
Read the source →F9A.6 · PAGES 33
Practice flights
The event director may arrange practice sessions with equal conditions for all teams. Flights without the organiser’s authorisation are prohibited and can result in disqualification of the whole team.
Read the source →F9A.7 · PAGES 34–36
Competition formats
The organiser must announce the event format as early as possible and no later than one month before the event.
- Groups, knockouts and finals: groups are drawn blindly; three to five teams per group are recommended. Each team plays every other team in its group. Award three points for a win, one per team for a draw and none for a loss. The top two advance.
- Group ranking: compare points, then goal difference, then goals scored. If first or second place is still tied, use a penalty shootout.
- Successive rounds: use single or double elimination, with a blind draw each round. Where possible avoid repeat pairings. A team is eliminated after one loss in single elimination or two in double elimination.
The original includes sample schedules: 24 teams produce 40 matches; 16 teams produce 32 matches in the illustrated group-and-knockout formats. It also specifies how to handle an odd team count in successive rounds: the last drawn team sits out that round, then plays first and, where possible and still eligible, last in the following round.
Read the source →F9A.8 · PAGES 36–38
Match play & scoring
A match has three sets of three minutes, with breaks normally limited to about two to three minutes. A coin toss determines the initial choice of sides. Teams normally keep those sides throughout; the referee may require a swap if external conditions materially affect play.
- Start: after the captains confirm readiness, the referee calls “Arm your quads”. A sound signal follows about three to five seconds later. Taking off early leads to a restart and a penalty shot.
- Score: the striker’s entire ball must pass through the entire opposing ring towards the opponent’s baseline. A non-striker passing through does not score and incurs no penalty for that passage alone.
- Reset: after a goal, all active balls on the scoring team must return to their own half before another scoring attempt. Failing to reset gives the opposition a penalty shot; a goal resulting from the violation is invalid. Opponents may hinder the return. A grounded ball unable to return is excluded for the rest of the set.
- Defence: the striker may defend inside their own ring. Another player must not pass through or remain in their own ring for defensive purposes that block scoring.
- Unsafe ball: once grounded, activate its fail-safe, notify the referee and leave the players’ area. The team plays shorthanded for the rest of the set. If the striker is affected, the captain may request a timeout to designate a different active player as striker, once per team per set. All balls land during this procedure.
- Results: more goals wins a set; equal goals means a drawn set. Winning two sets wins the match. Any required match tiebreak procedure must be announced before the event; options include a coin toss, golden-goal overtime or a penalty shootout.
Withdrawals and event disqualifications count as match losses. If a match is permanently stopped, the sets already won normally decide the result; see the original for exceptions and tied results. If the event cannot finish, use the last provisional ranking. Official video may be used for complaints or protests, but not for refereeing decisions during a match.
Read the source →F9A.9 · PAGES 38–39
Penalties & cards
The match referee awards penalties. They expire at the end of the match.
- Penalty shot: for early take-off, an incorrect post-goal reset or prohibited ring defence. The striker has ten seconds against one opposing defender. This time does not count towards the set. The event director may announce that shots will be taken at the end of the set.
- Warning: examples include unauthorised people in the players’ area, minor misconduct, unapproved delays, movement before the signal that is not an early take-off, or unintentional contact with a grounded ball or a person.
- Yellow card: two warnings for the same reason, or directly for offences including substitution during a set, major misconduct, intentional ball manipulation or intentional contact with a grounded ball or a person. One active player is removed for the rest of the set.
- Red card: two yellow cards, or directly for an unregistered active player, severe misconduct or dangerous behaviour. One active player is removed for the rest of the match and the team flies one fewer ball.
For a card not attributable to a particular active player, the captain chooses which active player leaves.
Read the source →F9A.10 · PAGES 39–40
Interruptions & weather
Delay or interrupt outdoor play for unsafe weather, or wind continuously above 9 m/s for at least one minute, measured 2 m above ground near the centre of the flying zone. Interrupt for safety incidents or emergency access. The main referee and event director make this decision together.
The match referee may interrupt a set for external disturbance or another justified reason. Normally rerun the whole interrupted set where possible. A team directly responsible for the interruption may instead lose the set. Only the main referee may decide to stop a match permanently.
Read the source →F9A.11 · PAGES 40
Event disqualification
The event director, with the Jury’s consent, may disqualify a team for non-compliant equipment, deliberately very dangerous behaviour towards another person or unsporting conduct by a team member. Disqualification applies to the entire event; the team is placed last with a “DISQ” designation.
Read the source →F9A.12 · PAGES 40–42
Officials & Jury
- Event director: oversees safety and event operations, organises draws and schedules, appoints match and scoring referees, and validates results and rankings.
- Main referee: has final authority over application of the soccer rules, announces required tiebreak procedures, oversees equipment compliance and decisions about event interruptions.
- Match referee: leads each match with the scoring referees, checks players, starts and ends sets, manages safety and penalties, and records results and incidents. The match referee’s decision prevails and may be revised after recognising an error or receiving scoring-referee advice.
- Scoring referees: two should be appointed for each match, one on each side outside the flying zone, to monitor the relevant striker and scoring.
- Jury: required for international events on the FAI Contest Calendar under CIAM General Rules; other events may appoint a Jury to resolve disputes and unforeseen circumstances.
SOURCE TEXT · PAGES 28–42
Original wording
Expand a page to read the extracted English text. Line breaks follow the PDF; diagrams and their layout are available through each page’s PDF link.
Page 28
RULES FOR PROVISIONAL CLASSES F9A DRONE SOCCER Drone soccer is a class which combines radio-controlled drone flying with soccer. Drone soccer is a team sport in which two teams play against each other to score in their opponent’s goal ring with a dedicated drone ball. The match between the two teams is subdivided into three periods of time, each period being considered as a set. F9A.1 DRONE BALL GENERAL SPECIFICATIONS The drone ball must be equipped with a fail-safe device, the activation of which stops the motors. The following are strictly forbidden: - Pre-programmed manoeuvring device. - System for automatic positioning and/or path rectification in longitude, latitude or height. Note: Software recovery modes such as ’Flip over after crash’ (also known as ‘Turtle mode’) or ’Crash recovery’ and automatic system which can be activated by the player in order to level back the drone ball after a crash are permitted. Any drone ball may be checked by the organiser at any time during the event to ensure it fits the specifications. F9A.1.1 Weight and size A spherical protective frame shall surround the drone ball. All the components of the drone ball must be placed inside the spherical protective frame. Nothing should protrude from this frame. The protective frame can be from plastic or composite materials, but not from metal. a) Subclass F9A-A The total weight of the drone ball including all equipment necessary for flight (including outer frame and batteries) shall not exceed 1.2 kg. The diameter of the protective frame at the point where the circumference is measured ( See image below) must be 40 cm +2 cm. So, the protective frame must fit within a 42 cm diameter circle. b) Subclass F9A-B The total weight of the drone ball including all equipment necessary for flight (including outer frame and batteries) shall not exceed 300 g. The diameter of the protective frame at the point where the circumference is measured ( See image below) must be 20 cm +2 cm. So, the protective frame must fit within a 22 cm diameter circle. For both subclasses, the frame may be flat at the bottom of the drone ball allowing the drone ball to remain steady on the ground. The flat section cannot be more than 2 cm high (See image below).View page 28 in the original PDF →
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Any individual open surface of the frame must be 150 cm 2 maximum. Note: The above requirement is to the drone with an inadequate protective framework surrounding it. Although a lighter drone ball can offer better flying performance, a too light protective frame can adversely affect the game due to the damage of the drone ball resulting from collisions with other drone balls. F9A.1.2 Motorisation Only electric motors are allowed. The drone ball may be equipped with a maximum of four electric motors. Battery pack allowed up to 6S for F9A-A subclass, and 4S for F9A-B subclass. The voltage for each cell must not exceed 4.25 V when fully charged. This means a maximum voltage of 8.5 V for a 2S battery pack, 12.75 V for a 3S, 17 V for a 4S, and 25.5 volts for a 6S. The voltage measurement of the battery pack may be performed before the beginning of each set. F9A.1.3 Propellers Maximum diameter: - 6 inches (15.2 cm) for F9A-A subclass. - 3 inches (7.6 cm) for F9A-B subclass. Metal propellers are forbidden. F9A.1.4 Radio control (RC) equipment Every 2.4 GHz spread spectrum technology RC equipment may be used. In order to limit risk of potential problems with unwanted interference during a match, the event director may define restrictions for use of RC systems equipment outside the playing field. In case of use of non -authorised RC equipment, penalty going up to disqualification from the event of the concerned team may arise. F9A.1.5 LED light devices In order the drone balls of each team could be clearly recognised during the match, red colour will be assigned to a team and blue colour to the other team. So, a LED strip must be installed on each drone ball, so it may be clearly visible from any angle.View page 29 in the original PDF →
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Specifications for the LED strip: - Minimum 40 individual LED elements for the 40 cm drone balls (F9A -A), and minimum 16 LEDs for the 20 cm drone balls (F9A-B). - LED strip fixed on the circumference of the main frame which supports the motors, - Capability to easily switch before the match to the colour assigned to the team concerned. An additional LED light unit with a minimum of 6 LEDs will be installed on the rear part of each drone ball with capability to rapidly switch the colour. The colour will be different for each drone ball to allow each active player to identify the position of his/her drone ball, and to permit differentiation of the different active players of the team. Each team may choose their colours subject the colours are clearly distinguishable from one another, and not to consider the colour, red or blue, assigned to the team concerned. However, the colour for the drone ball of the Striker (scorer drone ball) will be blue for the red team, and red for the blue team. F9A.1.6 Scorer drone ball (Striker) In order to increase recognition of the drone ball of the Striker (scorer drone ball) of each team, the organiser may request the Striker of each team to attach to the bottom of their drone ball a ribbon or thin material “flag” that will hang from the bottom. F9A.2 PLAYING FIELD Drone soccer event may be organised indoor or outdoor. The playing field is mainly composed of a flying zone and two players' areas (one for each team). F9A.2.1 Surface There are no precise specifications regarding the surface of an outdoor playing field, or the floor of an indoor arena or gymnasium. The surface of an outdoor playing field must be sufficiently flat. In addition, an excessively hard surface, such as asphalt or concrete, should be avoided for the flying zone in order to minimize risk of damage to the drone ball when it touches the ground. In case the surface of the flying zone is covered with a soft additional material, the organiser will take care a drone ball cannot sink in the coverage more than about one centimetre in order to avoid take-off problem. The organiser will also check that the 'spring effect' of the coverage will be limited. F9A.2.2 Flying zone - Protection cage The flying zone shall be a rectangle marked by continuous lines. The flying zone must be protected with a cage. During the sets of a match, nobody may be inside the protection cage. The following size for the flying zone and height of the protection cage are recommended: - Subclass F9A-A: 14 meters for the longer side (A) and 7 meters for the shorter one (B) - 5 meters height (H) for the cage. - Subclass F9A-B: 6 meters for the longer side (A) and 3 meters for the shorter one (B) - 3 meters height (H) for the cage. If a different size is considered for the flying zone, the longer side of the flying zone must be twice the shorter one. The flying zone is divided in two sides marked by a continuous centre line which joins the midpoints of the two longer sides. The centre of the flying zone (middle of the centre line) will be also marked.View page 30 in the original PDF →
Page 31
Two areas for start and take-off of the drone balls (one for each team) will be marked inside the flying zone by continuous lines. Those areas will be positioned in the middle part of the baselines (shorter sides of the flying zone). The length of the start area will be defined by taking in consideration the diameter of the drone balls for the subclass concerned, and the number of active players defined. The width of the start area will be about 1.5 m for the subclass F9A-A, and no more than 1 m for the subclass F9A-B. The location and size of the two start areas will be identical. All marks on the ground shall be clearly visible using a colour distinguishable from the ground surface colour. There shall be no obstacle(s) on the flying zone which may hinder the game. Hard parts of the protection cage must be covered with a shock absorbing material to protect the drone balls. When more than one playing field is used in a tournament, the size of the different playing fields and dimensions of the protection cage will be identical. F9A.2.3 Players area The players areas (one for each team) will be located outside the protection cage on its shorter sides as defined on the following image. The location and size of the two players area on each side will be identical.View page 31 in the original PDF →
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Each players area will be marked. During the sets of a match, only the players who are effectively flying (active players) may be in the players area. F9A.3 GOAL RINGS The flying zone will be equipped with two goal rings (one for each team). F9A.3.1 Shape and dimensions The goal ring will be circular The goal ring must be stable. The shape and dimensions of the goal rings must be identical for both teams competing. The following dimensions are recommended: - Subclass F9A-A: External diameter (D1) 100 cm - Internal diameter (D2) 60 cm - 20 cm maximum thickness (T) - Subclass F9A-B: External diameter (D1) 70 cm - Internal diameter (D2) 40 cm - 10 cm maximum thickness (T) For each subclass, when more than one playing field is used in a tournament, the goal rings of the different playing fields must be identical. F9A.3.2 Position The goal ring will be positioned at 1.5 m inside the baseline (shorter sides of the flying zone) for the subclass F9A-A, and 1 m for the subclass F9A-B at a height of 2 m from the ground to the bottom of the inner diameter of the goal ring. The goal rings must face the centre of the flying zone and be parallel to each other. They will be fixed on the ceiling of the protection cage taking care to ensure a secure fixation to avoid oscillation of the goal ring and that they may fall down. The location and positioning of the two goal rings will be the same in both sides of the playing field. F9A.3.3 Material and structure The material must be strong enough to minimize risk of damage or deformation that may affect the game, but sufficiently flexible to avoid damages on the drone balls. One goal ring will be red and the other one blue in order to be compliant with the colours assigned to the teams. It is also possible to use lighting units on the goal rings to increase their visibility.View page 32 in the original PDF →
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F9A.3.4 Goal detection sensor For electronic scoring, a detection sensor may be installed on each goal ring provided this does not interfere with the scorer drone ball crossing the goal ring. Note: In case of electronic scoring being used, teams shall be informed about position of the goal detection sensors before the match begins. F9A.4 PLAYERS F9A.4.1 Active players Drone soccer is played with 3 to 5 active players in both subclasses. There will be the same number of active players for each team at the beginning of the match. Note: The number of active players must be defined by the organiser when announcement of the event is made. Every active player is flying a drone ball. One active player is designated as the Striker who is the only player who may score with his/her drone ball going through the opponents' goal ring. The other active players may act with their drone ball as a guide for the Striker and/or as a defender for their own goal. Any active player may only control one drone ball. So, the number of drone balls in flight for each team cannot be higher than the authorised number of active players. Substitution of an active player is only possible during a break between two sets and can only be considered from the players declared on the players' list for the concerned team. For each match, one of the active players will be appointed team captain and as spokesperson to communicate with the match referee, and where applicable the scoring referees. F9A.4.2 Players list The maximum number of players authorised to be registered in a team will be the number of active players defined by the organiser plus 2 (two) additional players. Note: The other participants, such as coaches, helpers or supporters will not be considered as members of the team. The player’s list for each team must be submitted before the beginning of the event as required by the organiser, but in any case no later than 30 minutes before the first match. The list may not be changed once the event begins. Note: Declaration of the Strikers and team captains will not be requested for submission of the player’s list, as they may change between sets and for each match. F9A.5 NUMBER OF DRONE BALLS Each active player may have up to 2 (two) drone balls ready for a match. The spare drone ball cannot carry the battery pack when it is not used for flight. The player may only change the drone ball or the battery pack during the break between two sets. F9A.6 PRACTICE FLIGHTS Practice sessions may be organised. The event director has the responsibility to define the conditions of the practice sessions which must be the same for all teams. Flights other than those authorised by the organiser are strictly forbidden. In case of a violation of that rule, penalty going up to disqualification from the event of the entire team may arise.View page 33 in the original PDF →
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F9A.7 FORMAT OF THE EVENT The organiser defines the format of the event. The format must be announced early as possible and no later than one month before the event. There are two main formats that may be considered: - Group stage followed by knockout and final stages. - Successive rounds. Note: The event may be a single match, a competition or contest, a tournament, etc. F9A.7.1 Format with group stage followed by knockout and final stages The event begins with a group stage followed by a knockout stage (round of 16, and/or quarter -finals, semi- finals), and then by the final stage with the play-off for the third place and the final. In the group stage, every team plays a match against every other team in the group. Note: It is recommended to consider 3 to 5 teams for each group taking care of a similar number of teams for all groups wherever possible. The groups will be determined with a blind draw. F9A.7.1.1 Group stage ranking For each match, points will be awarded as follows: - 3 points for a win. - 1 point for each team in case of a tie between the two teams. - 0 point for a defeat. In each group, the two highest placed teams will be selected for the first knockout stage round. The ranking of each team in their group will be determined with the following criteria: - Total number of points obtained in all matches of the group. - Goals difference in all matches of the group. - Greatest number of goals scored in all matches of the group. If, on the basis of the above criteria, there is still a tie for the first or the second place in the group, a penalty shootout will be organised to break the tie between the concerned teams. F9A.7.1.2 Knockout stage The knockout stages are done with direct elimination of the teams who have lost their matches. F9A.7.1.3 Scenarios for illustration See below two examples of scenarios, one corresponding to a scenario for 24 teams and the other to a scenario for 16 teams. a) Scenario for 24 teams - Group stage: 8 groups (A to H) with 3 teams in each group. Each team plays 2 matches which means 3 matches for each group and so a total of 24 matches for the group stage. - First knockout stage round (round of 16) - 8 matches (16 teams) . Winner A & Runner-up B = 1 . Winner B & Runner-up A = 2 . Winner C & Runner-up D = 3View page 34 in the original PDF →
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. Winner D & Runner-up C = 4 . Winner E & Runner-up F = 5 . Winner F & Runner-up E = 6 . Winner G and Runner-up H = 7 . Winner H and Runner-up G = 8 - Second knockout stage round (quarter-finals) - 4 matches (8 teams) . Winner 1 & Winner 3 = A . Winner 2 & Winner 4 = B . Winner 5 & Winner 7 = C . Winner 6 & Winner 8 = D - Third knockout stage round (semi-finals) - 2 matches (4 teams) . Winner A & Winner C . Winner B & Winner D - Play-off for third place - 2 teams & 1 match: Semi-finals losers. - Final - 2 teams & 1 match: Semi-finals winners. 40 matches in total: 24 for the group stage, 14 for knockout stage and 2 for the final stage. b) Scenario for 16 teams - Group stage: 4 groups (A to D) with 4 teams in each group. Each team plays 3 matches which means 6 matches for each group and so a total of 24 matches for the group stage. - First knockout stage (quarter-finals) - 4 matches (8 teams) . Winner A & Runner-up B = 1 . Winner B & Runner-up A = 2 . Winner C & Runner-up D = 3 . Winner D & Runner-up C = 4 - Second knockout stage (semi-finals) - 2 matches (4 teams) . Winner 1 & Winner 3 . Winner 2 & Winner 4 - Play-off for third place - 2 teams & 1 match: Losers of the semi-finals. - Final - 2 teams & 1 match: Winners of the semi-finals. 32 matches in total: 24 for the group stage, 6 for knockout stage and 2 for the final stage. F9A.7.2 Format with successive rounds This format may be run with direct elimination or with double elimination. Note: In this format, a lower total of matches is played compared to the other format, which means less time is necessary to run the event for a given total number of teams. A blind draw will be done for each round. Wherever possible, it is recommended to avoid a same pair of teams in two different rounds.View page 35 in the original PDF →
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In a situation of an odd number of teams in a round, the last team which has been drawn will not play in the round. This team will play twice in the following round: in the first match, and then in the last match if the number of teams permits it and if the team is not eliminated after the first match. For each match, the winning team is selected for the next round. For the direct elimination option, each team losing its match in the first round is eliminated, and so on for the following rounds. For the double elimination option, a team will be eliminated after losing two matches. F9A.8 ORGANISATION OF A MATCH A match is subdivided into three sets. Time allocated for each set is 3 (three) minutes. Another than in exceptional circumstances, the break between two sets will be limited to about two to three minutes, which is normally sufficient to retrieve the drone balls, change the battery pack and place them again on the start areas. Note: It is recommended to provide an electronic timer or equivalent to display the remaining playing time. This will be useful for the teams, the officials and the audience. F9A.8.1 Position of the teams on the playing field The match referee performs a coin toss in order to determine the position of the teams on the playing field (left or right side). The team that wins the coin toss chooses the side for their players area. The teams keep the same side for the entire match and so will stay in the same players area for all three sets. Nevertheless, if the match referee considers that an external factor, such as wind for an outdoor match, may significantly affect the result of the match, he/she may instruct the teams to swap sides. A team cannot complain or protest against such a decisio n of the match referee and cannot request a side change between two sets not instructed by the match referee. After the allocation of the players areas is decided, the captain of each team may check the goal ring in which the team must score. F9A.8.2 Start of a set The start of each set will be done as follows: - After the drone balls have been placed in their respective start areas, the match referee will request the two team captains if their team is ready to start. - When the match referee considers that the teams are ready, he/she will announce clearly 'Arm your quads'. - About 3 to 5 seconds after this announcement, a brief and intelligible sound signal will announce the start of the set. The match referee must stop the match and request a new start when he/she considers that: - the start procedure has not been done properly; - a player starts (drone ball leaving the ground) before the start signal. In case of an early start of a player, a penalty shot will be granted against the concerned team. F9A.8.3 End of a set The match referee is responsible for defining the end of the set. He/she will take into consideration when necessary additional time taking into account that time consumed for a penalty shot must not be considered as a part of the period of time of the set. The end of the set will be announced with a brief and intelligible sound signal.View page 36 in the original PDF →
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F9A.8.4 Scoring A team scores a goal when the drone ball of the Striker crosses the goal ring of the opponent’s team, provided that: - the goal ring has been crossed in the direction of the opponents’ baseline, - and when the entire drone ball has passed through the entire opponent’s goal ring. The scoring referee concerned is responsible to decide if the goal may be scored. This also applied when an electronic scoring system is used. Scoring by crossing the opponent's goal ring with the drone ball of an active player who is not the Striker will not be recognised as a goal. There will be no penalty for doing that. When a team scores a goal, all active players of the concerned team must immediately return to their side of the flying zone, as marked by the centre line, before attempting to score again. The scoring referee concerned is responsible for ensuring this is done properly. In case of an infringement, a penalty shot will be granted against the concerned team. In addition, a following goal which will be considered by the scoring referee as resulting from the violation of the rule will not be validated. It is recommended that when a Striker scores a goal, the scoring referee concerned raises a flag until the scorer drone ball had returned to its side of the flying zone and becomes eligible again to score. A drone ball on the ground being unable to fly and so to return to its side of the flying zone will be considered as being excluded from the remaining of the set. Attempts to prevent the still active drone balls from returning to their side of the flying zone (and therefore delay the scoring of the next point) is permitted. Note: In case of a temporary loss of control on a drone ball, the concerned player must do its best to return on his/her half of the flying zone after recovering control when the player considers that the drone ball becomes unable to fly (See F9A.8.5 Safety occurrence). The Striker may pass or remain in his/her own goal ring for defence purposes. Another player of the team may pass through his/her own goal ring subject doing so it does not block the opponents' team from scoring. When a player, other than the Striker, passes or stays inside his/her own goal ring for defence purposes, a penalty shot is granted against the concerned team. F9A.8.5 Safety occurrence When a drone ball becomes unable to fly (loss of control, damage,…) or cannot be flown in a safe condition, the active player concerned must activate the drone ball fail -safe and notify the match referee as soon as the drone ball is on the ground. The player concerned must leave the players' area. The team concerned will play shorthanded for the remainder of the set. Note: An active player can be requested by the match referee to stop flying if it is considered the drone ball no longer meets acceptable safety standards. It could be for example the case when the drone ball is damaged after a collision or after a crash, or when the battery pack is dangling. When this concerns the Striker, the team captain may call a time out to the match referee. The match referee will stop the clock and will request all players to immediately land their drone ball. After all drone balls have landed, the Striker must disarm his/her drone ball and then leave the players area. A different active player of the team concerned will be appointed Striker and his/her drone will be placed in the start area of the team concerned. The team captain will declare the new Striker to the match referee. The appointment of a new Striker may be done only once in a set for the team concerned. F9A.8.6 Set and match result For each set, the team that scores more goals in the set wins the set. If both teams score the same number of goals, or neither team scores a goal, the set will end with a tie between the two teams.View page 37 in the original PDF →
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The team that wins two sets is the winner of the match. If situation the match ends with a tie between the two teams, the main referee must define how to proceed to decide the winning team when this is necessary (for example, in situation of a direct elimination round): coin toss, overtime period, penalty shoot-out,… This must be clearly announced before the beginning of the event. Overtime period: This will be run in the same way as a standard set except the first goal determines the winning team (sudden death/golden goal). Penalty shootout: This will be played in the same way as the penalty shot. A minimum number of penalty shots (for example 5) will be defined. Whenever possible, penalty shots must be taken by different players of the team. All teams will be informed of the penalty shootout procedure that will be applied before the beginning of the event. If a team withdraws from a match (or for the rest of event), the match(es) concerned will be considered as being lost by the team. The same applies for a team that has been disqualified from the event. If a match is definitively stopped before its end, the current result based on the number of sets won determines the winner of the match except when the match is stopped because a team receives a red card . If both teams are equal and when it is necessary to decide between the two teams (for example for an event with direct elimination rounds), the match referee organises a coin toss to determine the winner. If the event cannot go on to the end, the last available provisional ranking will be considered for the final ranking. F9A.8.7 Video recorder In case a video recorder to monitor the match is in use, this “official” video recording cannot be used by the match referee to make decisions or to evaluate a decision during the match. It may only be used by the concerned official(s) to manage a complaint or protest. F9A.9 PENALTIES All penalties (penalty shot, warning, yellow and red card) are granted by the match referee. Penalties expire once the match is finished and do not carry over into subsequent matches. F9A.9.1 Penalty shot A penalty shot will be granted against a team in the following situations: - Start of a drone ball before the start signal (SF9A.8.2 Start of a set). - When the player(s) do not return properly to their side of the flying zone after their team has scored a goal (See F9A.8.4 Scoring). - When an active player crosses or remains steady inside his/her team goal ring for defence purposes ( See F9A.8.4 Scoring). The penalty shot is taken by the Striker (scorer drone ball) against one defender of the opposite team. A 10 second period is given for the penalty shot attempt after the signal of the match referee. The time consumed for the penalty shot will not be considered as a part of the period of time of the set. Penalty shots may be staged at the end of the set with remaining battery. This must be announced by the event director before the beginning of the event. F9A.9.2 Warning A warning may be given to a team in the following situations: - Non authorised person (reserve player, coach,...) in the players area during a set. - Minor uncivilised conduct of a player or a coach towards a referee, an opponent player or coach, or a spectator.View page 38 in the original PDF →
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- Delay of the start of the match or of a set caused by a team without acceptance of the match referee. - Simple movement of a drone ball before the start signal which will not be considered as an early start. - Unintentional contact during a set of a flying drone ball on a done ball which is on ground. - Unintentional contact during a set of a drone ball on a person. F9A.9.3 Yellow card When two warnings are given for the same reason during a match to a team, a yellow card is given to the team. In addition, a yellow card may be directly given to a team in the following situations: - Change of an active player during a set. - Major uncivilised conduct of a player or a coach towards a referee, an opponent player or coach, or a spectator. - Intentional manipulation of a drone ball during a set. - Intentional contact during a set of a flying drone ball on a done ball which is on ground. - Intentional contact during a set of a drone ball on a person. The active player responsible for receiving the yellow card will be ejected from the rest of the set, and the team concerned will continue with the remaining active players. When the yellow card does not concern a particular active player, the team captain decides the active player to be ejected from the rest of the set. F9A.9.4 Red card When two yellow cards are given during a match to a team, a red card is given to the team. In addition, a red card may be directly given to a team in the following situations: - Active player not registered on the list of the players. - Severe uncivilised conduct of a player or a coach towards a referee, an opponent player or coach, or a spectator. - Dangerous or hazardous behaviour or action by an active player during a set. The active player responsible for receiving the red card will be ejected from the rest of the match, and the team concerned will play with one less drone during the rest of the match. When the red card does not concern a particular active player, the team captain decides the active player to be ejected from the rest of the match. F9A.10 INTERRUPTION OF THE EVENT The event should be interrupted or the start delayed in the following circumstances: - For an outdoor event, due to atmospheric conditions (rain, stormy condition, …) in which it would be dangerous to continue to fly, or if wind is continuously stronger than 9 m/s measured at 2 m above the ground near in the centre of the playing zone for at least one (1) minute. - Any incident affecting safety or requiring access for emergency services. The decision is taken by the main referee in conjunction with the event director. The match referee has the right to interrupt a set for an external disturbance or any other justified reason. When an interruption occurs during a set, the set must be completely rerun when possible except if the match referee considers a team as directly responsible of the interruption (for example forfeit). In that situation, the team which is the cause of the interruption loses the set which means the other team wins it.View page 39 in the original PDF →
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The decision to stop definitively a match must be taken by the main referee. F9A.11 DISQUALIFICATION FROM THE EVENT A disqualification from the event is decided by the event director with the consent of the Jury. A disqualification from the event affects the concerned team for the entire event. A disqualified team is placed at the end of the ranking with a 'DISQ' mention. Disqualification from the event may be considered in the following situations: - Use of a drone ball or equipment that does not conform to the rules. - Deliberate very dangerous behaviour by an active player on another person. - Unsporting behaviour by a member of the team. F9A.12 OFFICIALS F9A.12.1 Event director The event director has a complete oversight of the event. He/she has the responsibility of the safety concerns and will support the main referee to ensure compliance of the event with rules. He/she is also in charge of: - Organising the running of the event (draws, detailed schedule, order of the matches, etc.) according to the event format which has been retained. - Nominating for each match the match referee and the scoring referees. - Validating the result of each match and the provisional and final rankings. The following responsibilities and duties of the event director are also defined in the present rules: - Definition of the eventual restrictions for use of RC systems equipment outside the playing field ( See F9A.1.4 Radio control (RC) equipment). - Possibility of practice flights (See F9A.6 PRACTICE FLIGHTS). - Disqualification from the event of a team. F9A.12.2 Referees A main referee will be appointed for the event in order to manage sportive conduct of the event in conjunction with the event director. In addition, match referees may be appointed. When match referees are not appointed, the main referee act as match referee. In any case, scoring referees will be appointed. F9A.12.2.1 Main referee The main referee has the final authority regarding application of the drone soccer rules for the event. Responsibilities and duties of the main referee as defined in the present rules are: - Before the beginning of the event, mention how it will be proceeded to decide the winning team (when this is necessary) in case a match ends with a tie between the two teams (See F9A.8.6 Set and match result). - Compliance of the drone balls with specification rules (See F9A.1 DRONE BALL GENERAL SPECIFICATIONS).View page 40 in the original PDF →
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- Interruption of the event or delay of the start if necessary (See F9A.10 INTERRUPTION OF THE EVENT). Note: Model processing may be organised before the event, where important characteristics of each model may be checked and the drone ball marked to signify compliance. During the event, in case of doubt, the main referee may request the organiser to check the characteristics of a specific drone ball. He/she may also consider a random spot -check following any match to check the most important characteristics of the drone ball. F9A.12.2.2 Match referee The match referee has the overall responsibility to lead the match seamlessly, smoothly, and fairly in cooperation with the scoring referees. He/she must also pay appropriate attention to the safety concerns during the match and take care that only authorised persons are present on the playing field. He/she will be positioned in order to have an overview of the entire playing field and to be seen by the active players. He/she will be equipped with a microphone or equivalent in order to be heard clearly by every active player on both sides of the playing field. Responsibilities and duties of the match referee as defined in the present rules are: - Choice of the position of the two teams on the playing field (See F9A.8.1 Position of the teams on the playing field). - Check before each set that the active players for both teams are on the players' list ( See F9A.4.2 Players list). - Start (See F9A.8.2 Start of a set) and end (See F9A.8.3 End of a set) of each set. - Break time between two sets (See F9A.8 ORGANISATION OF A MATCH). - Validation of goals and scores in cooperation with the scoring referees (See F9A.8.4 Scoring). - Request an active flyer to stop flying if it is considered the drone ball no longer meets acceptable safety standards (See F9A.8.5 Safety occurrence). - Set and match result in cooperation with the scoring referees (See F9A.8.6 Set and match result). - Granting of penalties (See F9A.9 PENALTIES). - Interruption of a set for an external disturbance or any other justified reason ( See F9A.10 INTERRUPTION OF THE EVENT). - At the end of the match, record the score of each set in cooperation with the scoring referees, the final result of the match, the penalties which have been granted during the match and any incident which to notice. The match referee may change his/her decision if he/she considers he/she has made an error of judgment or after considering the advice of a scoring referee. In any case, the position of the match referee prevails. F9A.12.2.3 Scoring referee Two scoring referees should be appointed prior to each match with one on each side of the playing field match. Both will be positioned outside the flying zone. The scoring referees will follow the game on their side of the playing field to follow the scoring of the Striker concerned. The match referee may specify before the match to the scoring referees what he/she expects first and foremost from them. F9A.12.3 Jury In any International event included in the FAI Contest Calendar, a FAI Jury must be nominated according to Volume CIAM General Rules C.7.1 and C.7.3.View page 41 in the original PDF →
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In the other events, a Jury may be nominated to make all decisions dictated by any circumstances which may arise and to rule on disputes.View page 42 in the original PDF →
